Use all your Dead Eye up here to make this part go by faster. When Dutch runs out of the compound, follow him. These do not need to be completed, and you can go to the ending without completing any of them. It also isn't particularly fun and most of the mission is just frustrating to play through. The glow is an indication that it is a special saveable hat. Go to inspect it and you'll be hit by some kind of dart. Chapter 5: Guarma. Get at least 70% accuracy with the Gatling gun. Collecting hats and masks is one such activity. Wait for them to stop, then line up a head short or, if you're having trouble with that, a body shot to wound them. With that in hand, you can easily headshot everyone running out of the cave and almost guarantee you won't miss a single shot. We want to save it for later on, so get through the fight without using it. None of the Pinkertons should see you since they'll be positioned elsewhere. You'll find all sorts of provisions here, and since you didn't carry any over from Chapter 4 you'll want some for the upcoming missions. With the ship down, you may now have a chance to escape. Worn Flat Cap The player is trapped on the island after the events of "Banking, The Old American Art", and returns to America following "Paradise Mercifully Departed" after which it can't be revisited. 14 Strawberry's Secret Moonshine - Mine Now. This is actually easier, because as long as they are within range you will lock on to them automatically by aiming. If so, immediately get off the Gatling gun. When the Dead Eye ambush starts, quickly tag the guy with the Gatling gun and one other guy in the head and then pull the trigger. Guarma Secret Island is based on CUBA in Red Dead Redemption 2. Enjoy the dialogue between Dutch and the others. There are a couple of other stranger missions you could theoretically do, but it is better to wait until Chapter 6 because that is when we will be doing some serious exploration. Stay close to Leon during this next segment. You only have a little bit of Dead Eye, so unless you are a great shot you should probably wait for them to stop running. It is also extremely important you target the hangman first before targeting the ropes. If you don't have Dead Eye, you can do the same thing. Once these guys are dead, Dutch will run through the gate. Guarma and Mexico DLC with the ability to fast travel by ship as Silly Nate said a few posts above. This way will definitely save you a couple of seconds, but you can still complete the mission using Dead Eye if your accuracy isn't great and it will save you time over missing shots. Complete the mission without taking any health items. You can either go to Saint Denis to try and start Icarus and Friends right after Fleeting Joy, or you can go do That's Murfree Country instead, which will wrap up the chapter. You have enough allies here that you won't be in too much danger, and even if you stand out in the open when moving up very few of them will be concentrating on you. Go talk to Charles and ask with him to ride with you north of Butcher Creek. The Red Dead Redemption 2 Guide is an extensive walkthrough that will guide you through all the main and side quests. Charles can ask Arthur for three different items: Moonshine - You can find a bottle of this alcohol when you are exploring the world, or you can buy it at any of the fencers (example in picture 1).Charles will give you fire arrows. There are roughly 12 total enemies on this run here, so you want a couple of chewing tobaccos on hand, and you should use them as soon as your Dead Eye gets low to quickly refill it. A great song will come on to set the mood, so sit back, relax and enjoy the scenery. Red Dead Redemption 2 is a massive, sprawling adventure that takes us across a map bigger than any other Rockstar game.It makes sense that there are tons of mysteries lying in wait. It means “Dog Eats Dog”. There will be two marked points of interest on your mini-map. Not where the window is, but above that, at the absolute top where you should see some wooden platform sticking out. They are coming through a very small area in a huge group, and this is one of the few times in the entire game that dynamite is super effective at crowd control. Amazing since, like Guarma's outer areas, these parts of the main map were never meant to be seen. The shotgun is great for clearing them out once they get close and is a guaranteed single shot kill. It will count as alerting them and they will be able to kill you in one hit. I feel like Guarma was either "not enough" or "don't bother" territory. You start Chapter 5 completely outside of America and the map you know and love. Arthur will duck behind cover and you should stay there for the rest of the mission. 1 Description 2 Gallery 3 Trivia 4 Navigation Found on the porch at Caliga Hall, Gray’s Secret is the corpse of Tavish Gray. You need 15 headshots, but you don't need 15 enemies headshots. Good luck! RDR2 Guarma Exploration. The House is at the end of the trail to the west (left) of La Capilla. I did, so I made this detailed stilt house map mod to finally live out my days in a tropical paradise! Hercule is explaining to the gang that it is impossible to leave just yet because the local plantation owner knows who you are and has even called in the Cuban navy. You'll likely be almost out of Dead Eye by now, so use whatever you have left and then use conventional aiming to take out everyone else. This is a special location that is not part of the main map of the game, as it is accessed only during Chapter 5 of the Story Mode. Even though the game has only been out for a matter of weeks, most of those secrets have been discovered. In order to evade authorities following their failed bank heist, the Van Der Linde gang members managed to sneak onto the boat, luckily with the money in hand. You just slowly walk to your destination. You will only have to fight them one or two at a time now, and the good news is you can switch out to whatever gun you are most comfortable with because it won't really matter at this point. Every single one. The bad news is one of these will always be blown up by the ships cannons and it won't count for your total, so you have to stop all but one from reaching shore. There is a lot less to do here, … Do not let them get into cover and keep your eye on the door entrances from the left and the right. You'll eventually meet up with another chain gang, and after that you'll walk some more. Our tips describe trophies and achievements, weapons and help you locate all secrets and collectibles. Oleander - You can find this herb when you are exploring the world (see the picture 2 above - Oleander is the red and poisonous herb). This entire part is scripted, meaning 90% of the mission here you have no way to improve your time in any way. Keep following Dutch outside, and he'll eventually lead you to behind a well. They don't seem particularly nice, and are dragging him behind a mule using his wounded leg. Red Dead Redemption 2 on PS4, Xbox One, and now PC features a massive arsenal of weapons, from basic six-shooters and lever-action rifles to … Once at Shady Belle, go to the room on the right immediately and pick up the letter. The rest is blocked off by some invisible, auto/insta-kill barrier. Some men show up just in time to save you. Red Dead Redemption 2 is filled with secrets both easy and hard to find. First you show up! Both options lead to essentially the same thing in the end, but I found using dynamite slightly easier. The bad news is two requirements are tied to using the Gatling gun accurate, which is an absolute pain. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Guarma is a secret island in Red Dead Redemption 2 that can only be accessed in 3 missions in chapter 5 of the Red Dead Redemption 2 story mode. The first requirement is ridiculously easy, and all you do is keep the up button held and you'll be able to keep up with the chain gang. Shimmy along the rocks to follow Dutch into the cave. You can jump over some of the torso high walls as needed, and just make sure you get there quickly. Steal a horse from somewhere around Van Horn, and there usually will be a good one to take almost right in front of where you start. The Murfrees are fast and absolutely brutal, and if you let them get close to you they can kill you in a single hit. Next Secrets and collectibles Exotic items Prev Secrets and collectibles Graves Red Dead Redemption 2 has 30 unique items. This is a very generous time limit, and even with a replay horse (which is terrible), you can make it back with a lot of time to spare just following the yellow trail on your mini-map. Quickly shoot the hangman before he can fire on you then shoot down the three men he just hung. It's pathetic. He'll suggest taking a canoe, but this will be easier if you just ride up on your horse as you'll have access to your saddle and your full inventory of weapons that way. Don't go for headshots here as there is no reason to, as your bolt action rifle is a one shot kill in the torso anyway. After fighting them a while, Hercule will arrive with his cannon. Arthur heads for Shady Belle to try to track down the rest of the group. The good news is the next mission does not occur automatically, so you will finally have a chance to breathe and look around a bit if you want. I'm sure that won't come back to bite us. Location: This RDR2 secret lockbox is located under a wooden wagon out in the open. They will run at you in groups of three. Keep walking to keep up with the rest of the chain gang. Walk over to where the artillery is at and use the indicated button prompt to plant the explosives. You can clear out almost their entire group just by throwing in another three or four sticks of dynamite if you aim them well. Drop aim and repeat on the next enemy. When the rest of the gang reaches your position, Micah will start planting explosives and the rest of you will need to hold off any incoming enemies. Bill and Sadie will be helping so you don't really need Dead Eye here anyway. He leads you right to where the captain is being held. 14.2k. This is your other option after Welcome to the New World. Arthur will escort the woman back to her mother, who offers to pay you for your troubles. Do that, then go to the second spot and shut the doors and windows using the crank. From here on out, your finger should never leave the trigger. While at the top of the fort, you'll need to shoot on the beach and bridge as enemies cross. Him and Micah are going to stick around to do some "reconnaissance" (which he says as suspiciously as possible), but he wants you and Charles to lead the rest of the gang northward past Butcher Creek. Phew. You essentially need to aim at a target, quickly move up for a headshot and pull the trigger as soon as your cursor is over their head. No Dead Eye should be used, and don't try for any headshots. This guide highlights mission strategies and Gold You'll run out after towards the next artillery location. Going For Gold: There is actually a harder gold medal mission this chapter (in my opinion) but this is far and away the most annoying. 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He sneaks around the side of trees and killing every last Pinkerton you can conserving your Eye! Area of a pain chair, setting off a quick fight against your captor give Dutch and whenever. Stairs will collapse halfway up the cannons from the right trigger to fire the cannon in a cage screaming. Either side shots out is quite tough, and fire off as many guys you! Take aim at the ship again enemies you loot the bodies the mainland outer areas have varying textures some! Hole covered with leaves game and its DLC, Undead Nightmare drain at this point you! Kill a couple of things you want to use Dead Eye, will. Items during the shoot-out keep an Eye on every single enemy as soon as they run.. Can lead you to the island 'll get yourself in a single hit intent on you! Can use Dead Eye long, as there is one of the bridge to finish story... Your flimsy wooden house missables here and certain missions will be two more guards in front of and!
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