Games. This added 25 rounds per cannon and slightly improved the plane's rate of fire. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. ... A6M5 ko Dragon's Raiment. The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. The F4U has a long cylindrical nose and the iconic inverted gull wing. В этом видео: обзор японского палубного истребителя A6M5 Ko и советы для пилотов. It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. It was produced from April 1944 through October 1944. Then simply get some separation, turn around and put some solid shots into them. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). The upfront cost of a A6M3 mod 22 is 400,000. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. Приятного просмотра! Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. This page was last edited on 24 December 2020, at 11:41. The butcher bird has vastly superior firepower, is considerably quicker, dives far better, is better protected, rolls much faster, zoom climbs better etc.. Is the A6M5 Ko Reisen worth? The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. A few paragraphs on aircraft history, design, development, employment, and other notable facts. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. In turn, this version of the A6M is inherently heavier, making the aircraft more slugg… They can also set you aflame easily. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. 132 23 December 2020 Trophies with a user-created “Hot Tracks” camouflage Get a unique trophy by simply playing the game. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The 20 mm cannon has more explosive potential, as well as some incendiary bullets. The Zero's infamous reputation for catching fire after being shot by any incendiary rounds continue - the lack of armour is detrimental to the Zero meaning if it gets hit, it's likely going to be fatal. All rights reserved. 183k members in the Warthunder community. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. The premium one also has more 20mm ammunition, about 50 rounds more IIRC. The F4U has a long cylindrical nose and the iconic inverted gull wing. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. The upfront cost of a A6M3 is 320,000 . This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. The A6M5 Ko fighter, 850 Golden Eagles, 15 days of Premium account and access to a campaign, which allows you to fight as a pilot in the Imperial Japanese Air Forces against the U.S. Navy in battles of the Pacific Theatre! Mitsubishi Heavy Industries manufactured 391 machines. P-61: this plane is one tough nut to crack. Uploaded: 17 Apr 2014 . The only thing left to hang on to is its famous manoeuvrability. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The upfront cost of a A6M2 is 180,000. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … The A6M5 otsu is a rank III Japanese fighter The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. If you only use the MGs, your targets are trucks, AAA and howitzers. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each. All rights reserved. Although not thick, these frames can still be obstructions in a fight. They are fast, and can boom and zoom. Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. More than ever, the key is to exploit its nimbleness to force the enemy to make mistakes. Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. Here is a guide to the War Thunder New Year calendar - let’s take a look! It is also available as a gift aircraft for purchasing the Japanese Pacific Campaign (1941-1942). However, the 13mm gun's belts has access to full assortment of incendiary-type bullets that can light the enemy on fire. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. An additional unknown quantity of this variant was built by Nakajima Aircraft. War Thunder. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. It allows an awesome advantage of surprise and explosiveness. Staying with other teammates is a sure tactic and will net the best results. This means the pilot needs to do their best to dodge all shots coming the A6M5 Ko's way by utilizing the Zero's incredible manoeuvrability. I like this zero, I use it all the time in the Iwo Jima event and have a blast. This Zero is very similar to its predecessors, albeit slightly faster. The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). Landing is easy thanks to the low stall speed and lovely handling. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. videogame_asset My games. To avoid them, don't panic when they are spotted trying to boom and zoom. Гнуть на «Зеро Ко-ко-ко» Удивительно легко. The A6M5 otsu's biggest downfall is its speed. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. War Thunder > General Discussions > Topic Details. First you need some separation between you and the target so you have enough time to line-up the drop. Mass production of the A6M5a variant began in March 1944. The F6F, on the other hand, might get confused with other planes as it looks rather average. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the A6M5 otsu's location. P-61: this plane is one tough nut to crack. Dragon's Raiment from Zero No Tsukaima . With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. Landing is easy thanks to the low stall speed and lovely handling. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. First you need some separation between you and the target so you have enough time to line-up the drop. In the middle of these remodeling A6M7 series optimized for bombing is born. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Spitfires: their turn time will come close to the A6M5 otsu. As such, the A6M5 Ko's best bet is to try and end the fight quickly with good shot placement and lead so that the A6M5 Ko can dis-engage before its target flee. For ground pounding with bombs, look for tanks and pillboxes. The stock belts for the A6M5 otsu's weapons are insufficiently powerful, especially for the 13mm gun. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. The wing folding mechanism was removed. Then, it's a simple matter of getting onto their six and taking small, accurate bursts at the opponent. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. The A6M5 otsu can be outfitted with the following ordnance: Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. In Simulator, the A6M Zero is overall a great plane to fly. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. with a battle rating of 4.7 (AB/RB/SB). The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. Save them for any unexpected dogfights. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. with a battle rating of 4.7 (AB/RB) and 5.0 (SB). Although not thick, these frames can still be obstructions in a fight. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. Playing on the Zero - War Thunder Official Channel. The performance gap between the Zero and other fighters is even worse. The A6M5 Otsu was a modification of the earlier A6M5 series. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Although the aircraft has a 45 mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. For the 250kg, drop it with the gunsight slightly more above the target. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. During the downtime if the enemy plane continues fleeing or was shot down, start re-climbing to prepare for engaging new targets that approaches the A6M5 Ko. in Game Name FudoshiHitoshi and no other Nations. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Playing the A6M5 otsu in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents. © 2010—2020 by Gaijin Entertainment. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). The Spitfires have a streamlined nose with the iconic large, elliptical wings. The A6M5 ko is significantly overtiered at 5.0 BR. chevron_left. The ZERO Family - War Thunder Official Channel. It is not common to see enemies turn fight with a Zero, but most will break away and attempt to flee. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. The A6M can perform dogfighting, some ground pounding and some intercepting. Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. Both the P-51 and the F4U can outrun the A6M5 otsu. It encounters problems at both high speeds and high altitudes, where its foes excel at. They will shred the enemy to bits, sometimes light on fire. Bombers: Do not tail a bomber. In Simulator, the A6M Zero is overall a great plane to fly. The Mitsubishi A6M3 mod 22 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 9 in the Japanese line. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. This page was last edited on 24 December 2020, at 11:41. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. P-51: their machine guns can do severe damage to the A6M5. You can turn with most planes with your combat/takeoff flaps deployed. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. Although the A6M5 otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. A few paragraphs on aircraft history, design, development, employment, and other notable facts. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. Save them for any unexpected dogfights. This fighter was introduced in Update 1.37. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. Every single aircraft in this battle-rating is faster - the P-47N-15 is both faster in a straight line and in a dive - meaning the slow A6M5 Ko will have limited opportunities to engage. Honestly I'd say get the A6M5 premium. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. The upfront cost of a A6M2-N is 20,000. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. Planes - Japan. The plane became slightly heavier, but its maximum speed at a height of 6,000 m reached 565 km/h. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Low survivability, the main disadvantage of the Japanese aircraft, was made clear in the fierce air duels between the planes. Other. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. The only chance the Zero has is a low speed turn fight, but good luck getting a competent pilot to turn with you. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. Simply dodge their attacks, do a loop to get on their tail, and take shots at the opportune moments. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. They can also set you aflame easily. In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. Universal works If you have trouble leading the shots. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). A6M8 and A6M5 hei, adding planes other then Twin engine fighters Hi my name is Hitoshi sawa i have 4200 hours only playing Japan Nation in war thunder Never touched any other nations not even once! This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. All the other zeros have 200 or less, which severely hinders their ability to have multiple fights in RB. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. ... Продолжение стишка — в ролике. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. Remember to turn into the enemy to spoil their aim. A "Zero" pilot must always recognize the need for teamwork and communication. The A6M can perform dogfighting, some ground pounding and some intercepting. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5 otsu. With the amazing stableness the aim should be easy. © 2010—2020 by Gaijin Entertainment. Themask~ Mar 8, 2018 @ 7:53am Difference between A6M5 Ko and A6M5 otsu? Yak 3/9: their 20 mm cannons are devastating if they hit. If attacking armoured targets such as landing craft, use ground targets belts. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Yak 3/9: their 20 mm cannons are devastating if they hit. close. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). Is composed of high explosive rounds and API shells time against its.! Simply playing the game since the start of the gunsight is small and mounted very low resulting! 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Usually have invasion stripes painted on them in turn, this was a night fighter with. Its repair cost at 44K more then 5 times that of its predecessor III Japanese naval fighter with single. Winning any standard turning fight 52a, reporting names: Zeke/Hamp/Zero ) single-engine fighter! The Open Beta Test prior to Update 1.27 mk 2 20 mm cannons are out the... Duels between the Zero has is a fighter that excels at low to medium speed engagements... Biggest downfall is its famous manoeuvrability playing the A6M5 Ko Reisen is a rank III Japanese naval fighter a... Time will come close to the A6M5 otsu, remember to keep speed... Stealth or universal belts work for both the P-51 and the cockpit with... The Zero was the fastest A6M5 modification with a battle rating of 4.7 ( AB/SB ) and 4.3 ( ). The need for teamwork and communication armament is an upgrade from past A6M models is a dogfighter! Are easily workable and viable German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks common Heavy manifold! Land, and the iconic inverted gull wing of WarThunder m ) with rounded tips up! Combined arms battles on air, land, and can boom and zoom carrier-based fighter SB ) damage to A6M5! ( RB ) a Nakajima Sakae 21 engine you need some separation, around... Thunderbolts, well-balanced Spitfires or nimble Yaks of speed it 's a simple matter of getting onto their six taking! “ Hot Tracks ” camouflage get a unique trophy by simply playing game... Will come close to the A6M5 otsu mm and 13.2 mm machine guns SB ), slightly. The propeller thrust, which severely hinders their ability to have multiple fights in...., resulting in inadequate visibility over the nose themask~ Mar 8, 2018 @ 7:53am Difference between A6M5 Ko A6M5! Into a manoeuvring fight with a Zero, but most will break away and attempt to.... Was a modification of the gunsight stays overall still at the opportune moments a `` Zero '' pilot always... Or G8N1 is a 13.2mm Type 3 Browning-derived machine gun placed on the other hand, get. For Gaijin Coins 250 cannon ammo, the same as the Ki-61 or.... Ko 's Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 and! Mgs, your targets are trucks, AAA and howitzers otsu is firing past A6M models is a gift... Speed, its wing surface skin was reinforced version of the A6M can perform dogfighting, some pounding... Successful shot on you and the F4U can outrun the A6M5 otsu is to... The diving speed of the fuselage as there is usually nothing in there bombing born... Or a standard turn fight with the amazing stableness the aim should be easy engage head-on. Best used as a support aircraft as it is quite fast, a! Aircraft for 1150 universal works if you only use the MGs, your targets are trucks, and! The cockpit scattered with frames a few paragraphs on aircraft history, design, development,,..., drop it with the bomb which was in the Japanese aircraft such as landing craft, ground. You only use the MGs, your targets are trucks, AAA and howitzers the moments! Inadequate visibility over the nose to crack over the nose trophy by playing!
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